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Corné Prinsloo
Studied at The Open Window School of Visual Communication, majored in Illustration and took interest in Game Design and Sequential (Comic) Art. I use a variety of styles and digital media applications to create new illustrations and designs that fit to an idea, strengthen and communicate it clearly, while keeping it fresh and new.
Show profile Hide profileSurrounded by art, technology and media everyday, I find expression through design and illustration to be an efficient, direct and creative way to connect people in such a diverse society. I hope to find a place in which I can create and help build a vision that will support our society with great design, fluid communication and creative ideas. In doing so I would gain experience and knowledge that I can use to further future projects and obtain personal goals.
Freelance & Game Development projects: Our inhouse game named Glubons is a self start project at the beginning of my collaboration with the local illustrator and game artist Paul Loubser known online as Weaponlogic. In the project I have been working on the user interface design, conceptualization of game dynamics, gameplay and design, including documentation and in-game art. Release date later this year.
While working with Paul I was doing sprite animations for a game called Montez, a project for the game development company Celestial. Release date later this year.
COMPANY START-UP: I actively participated in the initiation of a startup game development & illustration company called Dream Running with Paul Loubser. Company registration is still pending, but the company has been doing Freelance work for mobile games abroad, as well as working on the in-house project Glubons.
Graduated from The Open Window: Up untill last year I have been studying to complete my Degree focusing in Illustration. My electives included sequential (comic) art, communication design, entrepreneurship, form & space design and game design.
POST OFFICE STAMPS: One of my projects at The Open Window was selected for the South African Post Office in association with a launch event for the Rescue SA stamps, which included the stamps, date cancelers and enclosing envelope.
Surrounded by art, technology and media everyday, I find expression through design and illustration to be an efficient, direct and creative way to connect people in such a diverse society. I hope to find a place in which I can create and help build a vision that will support our society with great design, fluid communication and creative ideas. In doing so I would gain experience and knowledge that I can use to further future projects and obtain personal goals.
Freelance & Game Development projects: Our inhouse game named Glubons is a self start project at the beginning of my collaboration with the local illustrator and game artist Paul Loubser known online as Weaponlogic. In the project I have been working on the user interface design, conceptualization of game dynamics, gameplay and design, including documentation and in-game art. Release date later this year.
While working with Paul I was doing sprite animations for a game called Montez, a project for the game development company Celestial. Release date later this year.
COMPANY START-UP: I actively participated in the initiation of a startup game development & illustration company called Dream Running with Paul Loubser. Company registration is still pending, but the company has been doing Freelance work for mobile games abroad, as well as working on the in-house project Glubons.
Graduated from The Open Window: Up untill last year I have been studying to complete my Degree focusing in Illustration. My electives included sequential (comic) art, communication design, entrepreneurship, form & space design and game design.
POST OFFICE STAMPS: One of my projects at The Open Window was selected for the South African Post Office in association with a launch event for the Rescue SA stamps, which included the stamps, date cancelers and enclosing envelope.


